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COMBAT SIMULATOR

YEAR

GENRE

GAME ENGINE

2021

3rd person shooter

UE 4

DESCRIPTION

I worked on this project while studying in VFS. It was one of my Level design assignments. I used Unreal Engine 4 and Maya in order to create this world.

In this project, my main purpose is to take the playing point A to B in an interesting way. In order to achieve this, I tried to use drama effects on levels.

LEVEL DESIGN

While creating the drama effect, I also tried to give different pathways for players. Because of the requested game time, the results of each optional pathway are the same. However, it's still good to finish the game in different ways. 
The meaning of the Drama effect is, using a narrow and wide area together on the environment. By the result of connecting wide and narrow spaces, creates different feelings for the players for example mystery, surprises, feeling small, power, etc. Thanks to using different shapes of modular props I pushed that effect on another level.

SCREENSHOTS

GAME FOOTAGE

 Examine the environmental details and level design more closely by watching game footage.

Youtube / Alper Zini

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