
I mean Zixel..
I started my pixel art journey in 2019. In my first attempts, I tried to draw characters that I like from films and games. Eventually, years later I created my own characters and illustrations. I pushed myself a little bit more forward on each art piece to learn new pieces of information from pixel world. Now I'm using this knowledge to create 2D characters, worlds and UI elements for games.
-Zixel Arts-

Betray
Fallen Angel - Alexandre Cabanel
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Concern
The Last Judgement - Michelangelo
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Moments
Inspired from Pokemon Vortex
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Forgive
Pollice Verso - Jean-Leon Gerome
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One Bullet. One Kill.
Princess Leia - Star Wars
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Spark
Ghost Rider
For more Zixel Art, check my Instagram page
FULL MOON: A WEREWOLF'S TALE
PITCH
Full Moon: A Werewolf’s Tale is a 2D top-down shooter bullet hell game where you play as Fanatal, a lycanthrope trying to escape The Count’s castle after being captured by the townspeople. Fight your way through the castle using your gun against unreal magically controlled enemies such as gargoyles and sets of armor and break into a rampage after obtaining your wolf powers from the moonlight.
Overview
Platform: PC
Controls: Keyboard & Mouse
Players: Single Player
Genre: Shooter - Bullet hell
Engine: Unity 2020

I worked on this project as a General Artist and Designer. I made all characters and environmental pieces in 1 week of production time. The game takes place in Dracula's mansion. Before starting the pixel pieces I was inspired by the Gothic art style heavily in order to achieve Dracula's world.
Gameplay Trailer
Main Character Animations

MODULAR PIECES

Walls with Sculpture


Extrovert Walls


Roots
Introvert Walls




Floor Pieces

2D Props

Werewolf
CHARACTERS

Gargoyle


Chevalier
Fanatal

Dracula Statue