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I mean Zixel..

I started my pixel art journey in 2019. In my first attempts, I tried to draw characters that I like from films and games. Eventually, years later I created my own characters and illustrations.  I pushed myself a little bit more forward on each art piece to learn new pieces of information from pixel world. Now I'm using this knowledge to create 2D characters, worlds and UI elements for games.

-Zixel Arts-

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Betray

Fallen Angel - Alexandre Cabanel

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Concern

The Last Judgement - Michelangelo

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Moments

Inspired from Pokemon Vortex

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Forgive

Pollice Verso - Jean-Leon Gerome

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One Bullet. One Kill.

Princess Leia - Star Wars

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Spark

Ghost Rider

For more Zixel Art, check my Instagram page

FULL MOON: A WEREWOLF'S TALE

PITCH

Full Moon: A Werewolf’s Tale is a 2D top-down shooter bullet hell game where you play as Fanatal, a lycanthrope trying to escape The Count’s castle after being captured by the townspeople. Fight your way through the castle using your gun against unreal magically controlled enemies such as gargoyles and sets of armor and break into a rampage after obtaining your wolf powers from the moonlight.

 

Overview

Platform: PC

Controls: Keyboard & Mouse

Players: Single Player

Genre: Shooter - Bullet hell

Engine: Unity 2020

I worked on this project as a General Artist and Designer. I made all characters and environmental pieces in 1 week of production time.  The game takes place in Dracula's mansion. Before starting the pixel pieces I was inspired by the Gothic art style heavily in order to achieve Dracula's world. 

Gameplay Trailer

Main Character Animations

MODULAR PIECES

Walls with Sculpture

Extrovert Walls

Roots

Introvert Walls

Floor Pieces

2D Props

Werewolf

CHARACTERS

Gargoyle

Chevalier

Fanatal

Dracula Statue

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